GROOVE Toolkit_Final Version_090223

7 www.grooveproject.eu This project has been funded with support from the European Commission under the Erasmus+ Programme. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. [Project Number: 2021-1-CY01-KA220-VET-000033254] Overview What is Digitalisation? Digitalisation refers to the integration of cutting-edge digital technologies as a way to help organizations, society, and the market to improve the efficiency of their operations, make automation possible, and provide new revenue and value-producing opportunities. Yet, due to economic reasons (i.e., lack of funds), inaccessibility (i.e., for people that are located in rural areas, or people with low socioeconomic status), and other social reasons (i.e., people that belong to vulnerable social groups) not all individuals are able to easily improve their skills in accord with the technological progress. To provide a solution for this problem, and as an initial part of the digitalisation in the VET sector, both learners and educators are expected to develop new skills and knowledge in order to stay up to date with technological progress and market needs. This will increase both educators’ and learners’ competences, productivity, and efficiency in their current and future roles. Also, the leveraging of digital technologies and digitized data will improve the organizational processes followed, and thus will transform the quality of the services provided through the use of advanced technology such as big data, the internet of things, artificial intelligence, robotics, computer-aided tools, and automation. Additionally, digitalisation will shift the local control of physical processes to remote monitoring and control of those same processes. Therefore, in an age of rapid changes and increasing requirements, digitalisation in the VET sector, as well as continuous training and learning, will be decisive for excelling and progressing. • Some examples of the radical digital transformation in the VET sector in the post Covid times include Virtual and augmented reality (VR/AR) training. They can provide an effective way for VET providers to give students hands-on experience in a simulated environment, which can be especially useful for fields that require a high degree of technical skill, such as construction, manufacturing, and healthcare. This can be used to train students in dangerous or expensive environments, such as in construction site, or medical procedures, without putting the student or others at risk. Additionally, the use of VR/AR technology in training can also increase engagement and motivation among students, making the learning experience more interactive and immersive. The technology can also be used to create simulations that can be used for remote training, allowing students to learn from anywhere. Another example includes the various online learning platforms that are genuinely used in the VET sector to deliver courses and training materials to students remotely. These platforms can include a range of multimedia resources such as video lectures, quizzes, interactive activities, and other multimedia resources. This allows VET providers to reach a wider audience and offer more flexible learning options to students. • Online learning platforms can also provide students with access to a range of resources such as online textbooks, journals, and other learning materials. Additionally, many platforms also include features such as discussion boards, chat rooms, and other social tools that allow students to connect with their peers and instructors. This can help to create a sense of

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