GROOVE Toolkit_Final Version_090223
24 www.grooveproject.eu This project has been funded with support from the European Commission under the Erasmus+ Programme. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. [Project Number: 2021-1-CY01-KA220-VET-000033254] 5. Selecting digital resources (locate, assess and select appropriate open content such as from MoodleNet) 6. Creating and modifying digital resources (create and share appropriately licensed open content) 7. Managing, protecting and sharing digital resources (respect and correctly attribute open content and apply privacy and copyright rules) 8. Teaching 9. Guidance (enhance interaction with learners, offering timely, targeted guidance to learners, exploring new ways to support them) 10. Collaborative learning (foster and enhance learner collaboration and knowledge creation) 11. Self-regulated learning (empower learners to plan, monitor and reflect on their own learning, sharing insights and creative solutions to problems) 12. Assessment strategies (use summative and formative approaches appropriate to your learners) 13. Analyzing evidence (track and support learner progress by the informed use of activity and course reporting) 14. Feedback and planning (provide timely, targeted support with a range of feedback options appropriate to your learners) 15. Accessibility and inclusion (create accessible andmobile-friendly courses to ensure inclusion) 16. Differentiation and personalization (create personalized and adaptive learning paths to meet learners' diverse needs) 17. Actively engaging learners (foster learner independence and creativity by using a range of strategies to motivate and reward learner success) 18. Information and media literacy (guide learners to source and critically evaluate online materials) 19. Digital communication and collaboration (encourage learner communication, collaboration and civic participation) 20. Digital content creation (provide opportunities for learners to co-create content relevant to them) 21. Responsible use (guide learners to be safe online) 22. Digital problem-solving (challenge learners with technical problem-solving activities and scenarios).
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